![]() This is pretty much the coolest part of the track- the camera angles delivered, matched with brilliantly laid and sudden turns, creates an amazing rush of adrenaline in players. The outer edge doesn't offer any Items, but instead a multitude of Boosters.Ī ramp right underneath a Waluigi sign follows, sending players high up into the air and down onto a long, green platform. The track starts curving left, with the first row of Item Boxes along the way. Directly ahead, a huge, lighted sign displays the course's name with many bright colors, and outlying the track is some yellow railing, which the spheres come from. Waluigi sailing through the platforms of his course.Įxiting the launcher lets players on to a gray catwalk, lined with red barriers. A Dash Panel propels players into a cannon (meant for pinballs), with flashing streams of light everywhere the speed is amazing, able to outrun Spiny Shells if you enter it at a certain point, and at least delay a Red Shell attack. ![]() ![]() The gray walls are sparkling with green and yellow neon lights, and to the right, players can gigantic metallic spheres lined up through a tinted window, So, even though the luminescent MARIO KART sign marks it as a starting line for a racecourse, this is really a chute for balls to enter a massive pinball stadium. The race begins in a dim tunnel with an indigo, metal floor.
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